Converting Gmax objects for use in FS Scenery Creator
A lot of people were asking how to take there
Gmax created object and use them for FSSC. Here is a list of instructions on how
to do do this process.
First thing to do is to make sure that you have
the updated Fsregen which will give you the option of "keep files" which will
eliminate the use of Middleman program while exporting from Gmax. Depending on
which paths you have set for Gmax and Fsregen or where you put your Macros might
be different but I will use mine for this tutorial.
The next step I do is create a folder within
FSSC/Macros named MY MACROS as this is where my created API file will be placed
in FSSC. Again you might place it differently but I find this easier for me to
keep track of my macros. Once you are ready, we will begin our process.
- First step I do is open my FS2002-Addon
Scenery-Allaire (which is the airport im creating with FSSC
currently)-Scenery. Once your folder is open, minimize the folder so we can
open it up right away when we need it
- Open up your folder where you will place your
API file in FSSC (in my case it is, FSSC-MACROS-MY MACROS). When this folder
is open, again minimize it for easy access.
- Start up FSSC, open up your file where you
want your macro in the scenery to be displayed and minimize it.
- With these folders now accessible with a
single click, the process is now rather simple. Start Gmax and open the file
you want to export.
- With everything to your satisfaction, click on
export and type the file you are going to export and click save
- You should now be on the MakeBGL screen. If
not then something is wrong.
- In MakeBGL, do not worry about the coordinates
as it will be changed anyway. Go to "OPTIONS" by clicking it. You will now
have a selection of choices to click on. On the right hand side is a selection
"KEEP FILES". Click this selection. Also, if your object has light effects,
you must also click "HAS LIGHT MAP" to enable night lighting effects.
- When your selections have been made click on
"START" to begin the process. If all goes well, you should not see any error
messages. If so, you have a problem with your scenery or program and recheck
and try again.
- If all goes well, you can now exit Gmax
- Open up Fsregen, and on the bottom click on
the button "Library Compiler"
- You should now come to a different screen. At
the top is "NEW OBJECT DETAILS" and to the left is the button you need to
click for the path.
- Once you clicked it you should see 2 files,
your object name and your object name_0
- Click on the top one or the file WITHOUT the
_0 at the end
- Next click "NEW" which is right beneath and
will create a GUID number for your new API. If you chose, you may enter your
own number but this is the easier way and will make a number for you
automatically.
- After you've done this, click "ADD TO LIST"
- You should now see the path under LIBRARY
OBJECT FILES of the path which should be where your FS2002 folder is for your
scenery
- Click the path and should now be highlighted
in blue
- Below that is "OUTPUT FILE". Click on the box
to the right of it and set the path to where you want your API file to be
placed within your FSSC folders. (Mine would be...FSSC-MACROS-MY MACROS) Also
should be the same path to the folder which you i told you to minimize
earlier!!!.
- Once the path has been set, click on "CREATE
LIBRARY SOURCE FILE"
- Next click on "CREATE API" which is next to
create library source file.
- If both were created successfully, you can now
open your FS2002 folder you minimized earlier. You can't close Fsregen yet as
need still need to create a BGL file. THESE STEPS MUST BE FOLLOWED IN THIS
MANNER OR THE API MACRO WILL NOT APPEAR WHERE YOU WANT THEM!!!!
- With your FS2002 folder with your scenery in
it, you should see several new files including the API file for your object.
- Take this API file and place it in the folder
you minimized for your FSSC macros folder and place it in there.
- Once that is done, open FSSC program which you
minimized earlier.
- Click on "NEW 3D OBJECT"
- Select MACRO
- Click on REFRESH at the bottom
- Now open the path to your file where you
placed your API file
- Once this is done, you should see a movable
icon like any other macro to place in your scenery. Place it where you want.
IMPORTANT!! With FSSC, your macro will not be placed exactly where you place
it on your scenery in fs2002 but will be close. YOU will just have to do
adjust the location in FSSC as to where you want it.
- When your done placing it, compile your
scenery by hitting the FSSC button on top. When this has been done, you can
minimize or close FSSC.
- Next you should still have up Fsregen on your
screen. Again under Library Compiler if you have closed it, on the bottom you
can now click on "COMPILE TO BGL". This will replace your previous BGL file
created when you exported from Gmax with the new coordinates. You will also
notice after you click on the button and complies that a error message will
appear about Relocation of the BGL. Not a problem, just click any button and
your all done!! Close all the other programs and folders and start up FS2002
and your macro will appear where you placed it!
If for any reason you still have problems or don't understand, let me know by
this forum or email me at davenjta@yahoo.com about any questions you have and
I will do my best to help you through it. I hope this helps those simmers out
there. I didn't have any pictures for further help but I tried writing this the
best I could to be as clear as possible!
Links:
Fsregen
by Dave Fernekes
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